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| en:vpet:develop [2026/01/23 13:58] – 有米 | en:vpet:develop [2026/08/10 12:14] (current) – 修復被換行拆斷的連結 有米 | ||
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| - | FIXME **This page is not fully translated, yet. Please help completing the translation.**\\ //(remove this paragraph once the translation is finished)// | ||
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| # Develop | # Develop | ||
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| ## Basic Development Process | ## Basic Development Process | ||
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| ### Starting the Game | ### Starting the Game | ||
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| - | ####Feeding | + | #### Feeding |
| At the beginning of the game, the starting currency is only enough to feed your VPet for a short period of time. If automatic feeding is enabled, the initial currency may be used up very quickly. | At the beginning of the game, the starting currency is only enough to feed your VPet for a short period of time. If automatic feeding is enabled, the initial currency may be used up very quickly. | ||
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| The specific functions of this panel can be found in: | The specific functions of this panel can be found in: | ||
| - | | + | *[[en:vpet: |
| - | ]]*in the entry | + | |
| - | *[[vpet: | + | |
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| - | #### | + | #### Interaction |
| Interaction is the primary way for a VPet to obtain currency and experience. Each interaction lasts for a period of time and consumes stamina, mood, fullness, and thirst. (For exact values, see Interaction.) | Interaction is the primary way for a VPet to obtain currency and experience. Each interaction lasts for a period of time and consumes stamina, mood, fullness, and thirst. (For exact values, see Interaction.) | ||
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| . | Some of a VPet’s speech may trigger special effects, which are displayed in the lower-right corner of the message box (such as increasing stamina or mood). | ||
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| ### Advanced | ### Advanced | ||
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| - | #### | + | #### Level Breakthrough |
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| + | Level Breakthrough is a high-level progression system designed for long-term players with thousands of hours of playtime. It also adjusts how experience points and levels are calculated. | ||
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| + | When the VPet reaches the current breakthrough threshold, the breakthrough is completed automatically: | ||
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| + | * The first breakthrough threshold is **level 1,000**. | ||
| + | * Each completed breakthrough raises the next threshold by **100 levels**. | ||
| + | * After a breakthrough, | ||
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| + | The displayed level decreasing is normal and does not mean that the save has been lost or corrupted. After a breakthrough, | ||
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| + | For example, `Lv 2333 / 3000 x20` means that 20 breakthroughs have been completed, the current level is 2,333, and the next breakthrough threshold is level 3,000. | ||
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| + |  | + | #### Online (Guest List) |
| You can create or join a Guest List to connect online with your friends. | You can create or join a Guest List to connect online with your friends. | ||
| Online play provides cooperative bonuses, such as increased currency and experience gains. | Online play provides cooperative bonuses, such as increased currency and experience gains. | ||
| - | The specific settings and usage can be found in: *[[vpet: | + | The specific settings and usage can be found in: *[[en:vpet: |
| \\ \\ | \\ \\ | ||
| - | ####Photo Gallery | + | #### Photo Gallery |
| The Photo Gallery contains all VPet stickers, CGs, promotional images, and other artwork. | The Photo Gallery contains all VPet stickers, CGs, promotional images, and other artwork. | ||
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| The specific settings and usage can be found in: | The specific settings and usage can be found in: | ||
| - | *[[vpet: | + | *[[en:vpet: |