en:vpet:develop

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en:vpet:develop [2026/07/29 08:52] – Add Level Breakthrough documentation 有米en:vpet:develop [2026/08/10 12:14] (current) – 修復被換行拆斷的連結 有米
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-####Feeding+#### Feeding
  
 At the beginning of the game, the starting currency is only enough to feed your VPet for a short period of time. If automatic feeding is enabled, the initial currency may be used up very quickly. At the beginning of the game, the starting currency is only enough to feed your VPet for a short period of time. If automatic feeding is enabled, the initial currency may be used up very quickly.
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 The specific functions of this panel can be found in: The specific functions of this panel can be found in:
- *[[en:vpet:tutorial|Operation Method + *[[en:vpet:tutorial|Operation Method]]* in the entry *[[en:vpet:tutorial:feeding|feeding]]*
-]]*in the entry +
-*[[en:vpet:tutorial:feeding|feeding]]*+
  
 \\ \\ \\ \\
  
  
-####Interaction+#### Interaction
  
 Interaction is the primary way for a VPet to obtain currency and experience. Each interaction lasts for a period of time and consumes stamina, mood, fullness, and thirst. (For exact values, see Interaction.) Interaction is the primary way for a VPet to obtain currency and experience. Each interaction lasts for a period of time and consumes stamina, mood, fullness, and thirst. (For exact values, see Interaction.)
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-####Status+#### Status
  
 A VPet has four basic status states: Happy, Normal, Unwell, and Sick. A VPet has four basic status states: Happy, Normal, Unwell, and Sick.
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-####Actions+#### Actions
  
 A VPet supports multiple actions. A VPet supports multiple actions.
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-####Speaking+#### Speaking
  
 Some of a VPet’s speech may trigger special effects, which are displayed in the lower-right corner of the message box (such as increasing stamina or mood). Some of a VPet’s speech may trigger special effects, which are displayed in the lower-right corner of the message box (such as increasing stamina or mood).
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-####Level Breakthrough+#### Level Breakthrough
  
 Level Breakthrough is a high-level progression system designed for long-term players with thousands of hours of playtime. It also adjusts how experience points and levels are calculated. Level Breakthrough is a high-level progression system designed for long-term players with thousands of hours of playtime. It also adjusts how experience points and levels are calculated.
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-####Collection+#### Collection
  
 Both Feeding and Interaction support the Collection feature. You can collect your favorite foods or interactions for quick access and use. Both Feeding and Interaction support the Collection feature. You can collect your favorite foods or interactions for quick access and use.
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-####Schedule+#### Schedule
  
 The Schedule is a management feature used to arrange a VPet’s daily routine. The Schedule is a management feature used to arrange a VPet’s daily routine.
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-####Online (Guest List)+#### Online (Guest List)
  
 You can create or join a Guest List to connect online with your friends. You can create or join a Guest List to connect online with your friends.
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-####Photo Gallery+#### Photo Gallery
  
 The Photo Gallery contains all VPet stickers, CGs, promotional images, and other artwork. The Photo Gallery contains all VPet stickers, CGs, promotional images, and other artwork.
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 The specific settings and usage can be found in: The specific settings and usage can be found in:
-*[[en:vpet:settings|setting]]*the entry*[[en:vpet:settings:mod_manage|MOD Management]]*+*[[en:vpet:settings|setting]]*the entry*[[en:vpet:settings:mod_manage|MOD Management]]*.
  
  • en/vpet/develop.1785315130.txt.gz
  • Last modified: 6 weeks ago
  • by 有米