Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| en:vpet:develop [2026/07/29 08:59] – Use PDF-compatible English punctuation 有米 | en:vpet:develop [2026/08/10 12:14] (current) – 修復被換行拆斷的連結 有米 | ||
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| - | ####Feeding | + | #### Feeding |
| At the beginning of the game, the starting currency is only enough to feed your VPet for a short period of time. If automatic feeding is enabled, the initial currency may be used up very quickly. | At the beginning of the game, the starting currency is only enough to feed your VPet for a short period of time. If automatic feeding is enabled, the initial currency may be used up very quickly. | ||
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| The specific functions of this panel can be found in: | The specific functions of this panel can be found in: | ||
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| - | ]]*in the entry | + | |
| - | *[[en: | + | |
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| - | #### | + | #### Interaction |
| Interaction is the primary way for a VPet to obtain currency and experience. Each interaction lasts for a period of time and consumes stamina, mood, fullness, and thirst. (For exact values, see Interaction.) | Interaction is the primary way for a VPet to obtain currency and experience. Each interaction lasts for a period of time and consumes stamina, mood, fullness, and thirst. (For exact values, see Interaction.) | ||
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| - | ####Status | + | #### Status |
| A VPet has four basic status states: Happy, Normal, Unwell, and Sick. | A VPet has four basic status states: Happy, Normal, Unwell, and Sick. | ||
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| - | ####Actions | + | #### Actions |
| A VPet supports multiple actions. | A VPet supports multiple actions. | ||
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| - | #### | + | #### Speaking |
| Some of a VPet’s speech may trigger special effects, which are displayed in the lower-right corner of the message box (such as increasing stamina or mood). | Some of a VPet’s speech may trigger special effects, which are displayed in the lower-right corner of the message box (such as increasing stamina or mood). | ||
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| - | ####Level Breakthrough | + | #### Level Breakthrough |
| Level Breakthrough is a high-level progression system designed for long-term players with thousands of hours of playtime. It also adjusts how experience points and levels are calculated. | Level Breakthrough is a high-level progression system designed for long-term players with thousands of hours of playtime. It also adjusts how experience points and levels are calculated. | ||
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| - | #### | + | #### Collection |
| Both Feeding and Interaction support the Collection feature. You can collect your favorite foods or interactions for quick access and use. | Both Feeding and Interaction support the Collection feature. You can collect your favorite foods or interactions for quick access and use. | ||
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| - | #### | + | #### Schedule |
| The Schedule is a management feature used to arrange a VPet’s daily routine. | The Schedule is a management feature used to arrange a VPet’s daily routine. | ||
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| - | ####Online (Guest List) | + | #### Online (Guest List) |
| You can create or join a Guest List to connect online with your friends. | You can create or join a Guest List to connect online with your friends. | ||
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| - | ####Photo Gallery | + | #### Photo Gallery |
| The Photo Gallery contains all VPet stickers, CGs, promotional images, and other artwork. | The Photo Gallery contains all VPet stickers, CGs, promotional images, and other artwork. | ||