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Develop
This page provides a detailed overview of the VPet game’s development system. It covers the entire development process, from the basic starting state to advanced features such as interaction, collection, and the Schedule system. The page also explains how to improve a VPet’s level and overall status through proper feeding, interaction, and learning, ultimately achieving the goal of personalized development.
Basic Development Process
Starting the Game
When you start the game, you will receive a cute VPet. The VPet begins at Lv. 1, with 100 currency and several basic initial stats.
Feeding
At the beginning of the game, the starting currency is only enough to feed your VPet for a short period of time. If automatic feeding is enabled, the initial currency may be used up very quickly.
Therefore, new players are advised to pay attention to automatic purchases while idling. If your money is accidentally spent due to auto-buying, you can try reloading a previous save.
If you truly run out of money, you can purchase food worth less than 10 currency on credit from the shop as an emergency measure.
The specific functions of this panel can be found in: Operation Method in the entry feeding
Interaction
Interaction is the primary way for a VPet to obtain currency and experience. Each interaction lasts for a period of time and consumes stamina, mood, fullness, and thirst. (For exact values, see Interaction.)
It is recommended to earn currency first to ensure your VPet can afford food. After setting aside enough money for meals, you can focus on learning to develop your VPet, which unlocks more efficient interactions.
New VPets start at a low level and can only perform basic interactions with relatively low returns. By learning and increasing their level, more efficient interactions can be unlocked.
You can add your favorite Interactions to the collection, allowing you to start them quickly from the collection panel.
The specific functions can be found in:Operation Method in the entryInteraction
Status
A VPet has four basic status states: Happy, Normal, Unwell, and Sick.
When the mood value is above 90%, the VPet enters the Happy state. Its animations will change, and favorability will continuously increase.
When the mood value is between 90% and 50%, the VPet enters the Normal state, with corresponding animation changes.
When the mood value falls below 50%, the VPet enters the Unwell state. Its animations will change, and health will continuously decrease.
Favorability reduces the mood requirement needed to trigger the Happy state.
When the health value drops to a certain level, the VPet enters the Sick state and switches to sick-specific animations.
While Sick, interactions and other actions are unavailable. To recover, you must feed medicine, maintain high fullness and thirst levels, or allow the VPet to sleep. (Note: Excess favorability gained from purchasing gifts can also be converted into health.)
To prevent a VPet from becoming Sick, simply ensure that its fullness and thirst do not drop too low.
Becoming sick will not cause a VPet to “die”; there is no such mechanic in the game.
Actions
A VPet supports multiple actions.
Long-pressing the head triggers dragging. You can drag the VPet and place it wherever you want.
Swiping or tapping the head triggers a head-pat action. Each action consumes 2 stamina and increases mood by 1.
Long-pressing the face triggers a face-pinch action. Each action consumes 2 stamina and increases mood by 1.
Swiping or tapping the head triggers body-related actions such as touching, tickling, or spinning. Each action consumes 2 stamina and increases mood by 1.
Speaking
Some of a VPet’s speech may trigger special effects, which are displayed in the lower-right corner of the message box (such as increasing stamina or mood).
This feature has a cooldown and is affected by the VPet’s current status. The better the status, the more positive the triggered effects will be.
Advanced
After reviewing the previous sections, you should now have a good understanding of the basic development of a VPet. The following content covers advanced features of the VPet, which are intended for the mid to late stages of the game.
Collection
Both Feeding and Interaction support the Collection feature. You can collect your favorite foods or interactions for quick access and use.
日程表
日程表是用来给桌宠安排一天的日常的托管功能。(该功能只能在游戏开启时生效)
机构签署
添加日程表前要先在机构购买套餐,工作中介和培训机构分别对应工作和学习的日常托管功能。
办理工作中介的套餐可以让你在日程表中添加工作互动,办理培训机构的套餐可以让你在日程表中添加学习互动。
分别有不同的套餐可供购买,每种套餐的抽成/效率、可用等级、办理费用均不同,可以根据需要选择。
日程表
购买机构的套餐后便可在日程表选项中添加工作/学习互动
然后返回日程表选项即可看见添加的互动。
点击↑↓标可以调整日程的排序,点击X标志即可删除该条日程,点击+标志可以添加一条休息日程↑↓标可以调整休息的时长,总工作时间不能大于70%则不能开始日程表。
安排好后点击开始日程桌宠就会根据日程表来安排。
期间可以手动停止日程。手动使用互动也会打断日程表,需要重新开始。
访客表
照片图库
桌宠所有表情包、CG、宣传图等的图库,会持续更新。
可以通过要求解锁各种桌宠的图片,可以进行筛选,还可以导出图片。
点击已解锁的图片可以查看图片详情,有图片名称、解锁日期和图片简介。
可以复制到剪切板或单独保存。
图片有多种解锁方法,达成即可永久解锁。










