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Multiplayer Features
Introduction
Players can now freely create or join multiplayer rooms. Inside a room, you can interact with your friends' VPets in real time, synchronizing pet states and interaction behaviors to make your desktop feel less lonely.
Interactions and Settings
- Real-time Interaction: Supports synchronized pet states and interaction actions such as feeding, head pats, chatting, and more.
- Privacy Settings: Players can choose to disable interaction options. When enabled, other players will only be able to perform “Feed” and “Talk” interactions.
- Visitor List:
- Security: Thoroughly tested to ensure multiplayer will not cause save corruption or other abnormal issues.
- Technical Architecture: Fully implemented using SteamAPI, with no external servers involved, ensuring stable connections.
- Access Control: Other players can only join your game when the Visitor List is enabled. If disabled, nobody can enter your session.
Multiplayer MOD Synchronization Rules
To ensure a consistent multiplayer experience, the system follows the synchronization rules below:
| MOD Type | Synchronization Conditions | Behavior |
| Animated MODs | Enabled by the pet owner + subscribed by the other player | Displays normally and synchronizes related animation effects. |
| Food / Item MODs | Enabled by the pet owner + subscribed by the other player | Items display normally and support cross-player feeding interactions. |
| Code Plugin MODs | Both players have the corresponding plugin installed | If the other player lacks the plugin, special functions will not respond; however, basic commands such as animations and dialogue can still be triggered. |
| Work / Other MODs | Follows the same rules as Animated MODs | Specific work content is not synchronized; only the corresponding work animations are displayed. |
Feeding Data Validation Rules
To maintain balance, food gifted to friends must pass the following “safety checks” before taking effect:
- Sender Qualification:
The sender must possess the “Badge” status, indicating no cheating or overpowered stat MODs are being used. - Food Attribute Requirements: * All attributes must be beneficial effects. * Price range must satisfy: $1 < Price < $1000. * Must pass the system’s “Overpowered Detection” check.
- Recipient Limit:
During a single multiplayer session, the total value of gifts received by a player cannot exceed 1000 Gold.
**Tip**: If the feeding action succeeds, the system will display:
*“Your friend spent $[Price] to buy you [Food Name].”*
If the item does not meet the requirements, the price information will not be displayed.
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Future Plans
- Official Example: An official multiplayer MOD example — “Lolis Racing” — is coming soon.
- DLC Integration: Multiplayer support will be added to “VPet House” in the future. Friends will be able to enter the house and deeply interact with furniture, while the Visitor List system will also receive more detailed functionality.


